![]() ![]() Q: I really want to contribute to the rollercoaster, or just see how certain things work. Set coaster_cart_cooldown 0 on the server to remove the 'cooldown' between vomiting and screaming. Tada!Ī: While in a cart, press left click on your mouse to scream, and right click to vomit. ![]() Select which track type you want, click on your track, and rebuild the mesh. In this tab is a track type drop down list, showing Metal Track, Wooden, Simple, and (maybe!) a few others. Q: How do I get my tracks to look wooden (or something else)?Ī: In the Supertool, go to the furthest right tab, labeled settings. Until he fixes that or makes it easier for someone to make do with it, you'll need to use the saving tab in the Supertool. Q: When I save my tracks garry's in-game saver, my rollercoaster won't save with it!Ī: Garry's save module doesn't save Entity networkvars correctly (or at all), which is crucial for the order in which the nodes are linked. Also, this let's you make carts go 'off da railz' onto another seperate track. ![]() This makes it easier to manage completely seperate coasters. All nodes under the same track id are part of that entire coaster. Q: What's this whole 'Track ID' system? What's it for?Ī: Every track you build has a specific ID associated with it. This can be done in the bottom of the supertool (the big update mesh button) or by running ' coaster_update_mesh' in your developer console. What gives?Ī: You need to update your clientside mesh. Frequently Asked Questions Q: My tracks are all yellow and black, they look nothing like the pictures. ![]()
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